Objective
Wipe out the enemy colony, or hold more cells by round 12.
Your turn
- Place 4 cells per turn.
- After your 4th, the board evolves.
- Skip works once per game.
Territory access
β Home onlyalways available
β‘+ Neutralneed cells in your home zone
β’+ Enemy zoneneed cells in neutral and a live cell already in enemy territory
Conway's rules
π Loneliness
< 2 neighbors β dies
π Overcrowding
> 3 neighbors β dies
β
Survival
2β3 neighbors β lives
π’ Birth
Empty + 3 neighbors β born in majority color
Bomb
- Destroys a 3Γ3 area.
- Unlocks at round 7 (mid-game).
- Using it ends your turn.
- 3-turn cooldown.
Tips
- Groups of 2β3 survive best.
- Reach neutral early.
- Save your skip for a key moment.